The Beginning of "Strings"
May 8, 2012
Votes: 34
Audience Adult, Young Adult
Word Count 100-120k (average/long)

Editing, Production, Marketing & Sales

Published Through Amazon Createspace – KDP
Additional services through IngramSpark (for non-Amazon distribution)
Scheduled for Review on May 29, 2017

Author’s Summary

Mercedes has always found escape from the tedium of daily life in fantasy books and, especially, in games, where she can enter another world and become Ambrosia the Sorceress, wielder of powerful spells. After one too many afternoons in detention, she returns home to find that someone has left a new computer adventure game in her mailbox. Mercy and her friend Bernard take an unauthorized day off to try it out, only to discover that the game has literally fulfilled its promise that they will leave their mundane world behind. In a realm of elves and dwarves and stranger things, forced into a quest to recover a powerful magical artifact, they soon learn that they’re not the only ones seeking the prize, and that ― when you can’t set the keyboard aside and walk away ― a game is no longer a game. It’s something like life.

Short Description

A game is only a game if you can stop playing when you want to.


Choose your character wisely.

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